The second edition of The Dinodyssey was about creating a cinematic. I have always been very proud of the first version of The Dinodyssey, but I felt like the artistic representation of the project didn't quite match the grand plans I had in mind for it.
For this second version I was looking to really emphasize on making something that I could easily show to people and that would give them an idea of what I had been working on. I feel like it turned out very nicely and the whole project feels like a complete little package. The ultimate goal is still to create a game that feels like a documentary, but I'm very happy that I now have something to say, "Hej, it'll look something like this!"
The images you see in this post were all rendered in Unreal Engine 5. I created all the animals myself and I used Megascans for the environment. Thank you for taking the time to read this!